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Azalea, Ace in the Hole // Viserai [ARC038 // ARC076] (Arcane Rising)

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Azalea, Ace in the Hole // Viserai [ARC038 // ARC076] (Arcane Rising)

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero
Subtype: Young
Rarity: Token
Class: Ranger // Runeblade
Life: 40 // 20
Intellect: 4
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero
Subtype: Young
Rarity: Token
Class: Ranger // Runeblade
Life: 40 // 20
Intellect: 4
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
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Original: $0.07

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Azalea, Ace in the Hole // Viserai [ARC038 // ARC076] (Arcane Rising)

$0.07

$0.02

Description

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero
Subtype: Young
Rarity: Token
Class: Ranger // Runeblade
Life: 40 // 20
Intellect: 4
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")

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